Tuesday, November 30, 2010

Monday, November 29, 2010

Tin Tin And Alpha Art

When Herge passed away in 1983, he had one last volume of Tin Tin left to complete. The story involved Tin Tin up against some art trafficking criminals, and includes a very 'Warhol'esque' character. The book is Herge's very sober look into the world of modern art.

He never actually finished the book, but have an entire rough outline and script partially finished. A spanish artist in 1988 took it upon himself to actually mimic Herge's art as close as he could, and finish the entire book himself.


This spurred a couple of law-suits from Herges' estate, so, the book (which was considered a tribute by most fans) is floating around on the black market, and can occasionally be found online:

Wednesday, November 24, 2010

Pterodactyl Deck

This was part of a series of 'kids boards' that were done. They were shorter than usual decks and a bit skinnier. Mostly intended for 6-10 year olds. The graphics had to be a bit tamer obviously, but, we could still have some fun with these. Below is the initial skecth, and the finished product.

A few years later, I was surprised to find an actual toy replica of this on a Tech-Deck.

Monday, November 22, 2010

Capt. Gnar Gnar & So Rad, Man!

The team of Ted Newsome and Laban Pheidas known for their work on American Misfits for FUEL TV, have alter egos known as Capt. Gnar Gnar and So Rad, Man. They roam they earth seeking out various forms of 'extremity' and fighting evil-doers using 'action-sport' means. The series was shot live-action and included some animated sequences.




Friday, November 19, 2010

Bargaining

Recently I was working with an artist to produce their new music video. I was told from the get go that it'd be a bit tough as the guys somewhat hands on and indecisive. After a few calls, I tried to make as clear as possible that animation was a bit of a hands off process. They let me know they understood that, and we got started.

I drafted up probably one of the most detailed proposals to date. It had a sign off requirement on just about every step of the way, and the designated number of approval rounds for each (storyboard, animatic, etc.). With all of that, I was still uneasy, but we started to talk about time-frames, which he let me know would be open (open timeframes on a project can easily spell 'endless project').

With all of that, he then informed me that he had an entirely NEW idea he wanted to go with, and we had to start from scratch. After some thought (I'd actually been excited about he original idea), I told him I'd have to pass.

This stuff happens pretty regularly, and with that sort of difficulty with a client, you're somewhat relieved it didnt pan out. The 'getting to know you' part of a project can be very telling, and it's always better know early on, if something going to be a nightmare.

Thursday, November 18, 2010

Color Scheme Designer

Great tool for Designers here!

Wednesday, November 17, 2010

Tuesday, November 16, 2010

Sketchbook 2

Some more sketchbook examples. Some of these are reach back to about 10 years! A great thing about having one of these is to give yourself a chance to draw things and subjects you normally never would, (as demonstrated below!)




Thursday, November 11, 2010

Wednesday, November 10, 2010

Thursday, November 4, 2010

Mike Ploog

If you're familiar with early 70's Marvel Comics (especially the horror stuff), you've probably run across Mike's work. It had a cartoon-ish/grotesque style to it, pretty similar to Bernie Wrightsons.

After spending 10 years in the Marine Corp, Mike went on to work for Will Eisner Studios, which brought him some commercial work as well as graphic and art for the US Army. From there, his stuff started showing up at Marvel. This is where he made a big impression.

After some years of comic work, he went on the create storyboard work for the likes of John Carpenter, Ralph Bakshi and a slew of other production houses. He ended doing some great preproduction work for John Carpenters The Thing. Possibly one of my favorite movies of all time.

Monday, November 1, 2010

Skecthbook 3

As it's important to always keep the hands moving, here's some sketches from the book. These are basic page layouts and some character study. Having a book to carry around is handy as ideas pop up in random places. Especially from people watching, and noticing styles and accessories that could be of use. These below are quick thumbnails that were done on a plane trip.